Showing posts with label 3DS Max. Show all posts
Showing posts with label 3DS Max. Show all posts

Tuesday, December 16, 2008

Deconstructing the Elements with 3ds Max, Third Edition: Create natural fire, earth, air and water without plug-ins

Publisher: Focal Press
Number Of Pages: 368
Publication Date: 2008-10-24
ISBN-10 / ASIN: 0240521269
ISBN-13 / EAN: 9780240521268
Binding: Paperback

Book Description:

3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth's elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simulates it with 3ds Max -a unique approach that reflects classical art training.


Rapidshare / PDF / 13MB

Monday, December 15, 2008

Poly-Modeling with 3ds Max: Thinking Outside of the Box


By Todd Daniele
Publisher: Focal Press
Number Of Pages: 288
Publication Date: 2008-10-03
ISBN-10 / ASIN: 0240810929
ISBN-13 / EAN: 9780240810928
Binding: Paperback

Book Description:

Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive object that determines the mass of an object, artists can use the polygon (the basic building block of all of the primitives available in 3ds Max). This approach allows for more control over the flow, placement and detail of the meshes that are built. Placement of vertices/points, edges and all other sub-elements that build our models is determined by the user, rather than pre-determined by a computer generated primitive.

This book is a collection of tips, tricks and techniques on how to create professional models for advertising on T.V and the web. The author has tons of industry experience using Max toward this end, and he shares the secrets of his trade. As Production Modeler for some of today's hottest studios (including GuerillaFx, Coke Zero, MTV, Old Navy, Nike, Target, HP) Todd Daniele brings real-world experience to the book. Daniele teaches the technical aspects of polymodeling, while showing how to ultimately create content in a dynamic, efficient manner.

Associated web site offers instructional files that show the models in progressive stages of development; plus a supporting internet forum: readers can log-on to this forum to ask questions or comment on anything covered in the book.

--Official Autodesk technique series book. We have the Autodesk green light for inclusion in the series.
--Collection of tips, tricks and techniques on how to create models for advertising, T.V and the web.
--Unique focus on polymodeling over box modeling.
--Quick techniques for deadline crunch - to speed workflow.
--Detailed exercises to take you step-by-step through the process of creating high quality models in a short amount of time.
--Author Todd Daniele (who is himself professionally generating Max assets for some of today's hottest studios) shares his insider secrets.

Rapidshare / PDF / 23MB


Essential CG Lighting Techniques with 3ds Max, Third Edition (Autodesk Media and Entertainment Techniques)


By Darren Brooker
Publisher: Focal Press
Number Of Pages: 416
Publication Date: 2008-11-10
ISBN-10 / ASIN: 024052117X
ISBN-13 / EAN: 9780240521176
Binding: Paperback

Book Description:

Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques.

* Everything you need to learn the art of CG lighting in one easy-to-use volume
* Free trial software and detailed tutorials take you through every step of the CG lighting process
* Learn the art and science of lighting CG environments the Autodesk-certified way

Rapidshare / 15MB